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White Spots on Mesh after Light Bake

Discussion in 'Global Illumination' started by tjhosking, Dec 26, 2020.

  1. tjhosking

    tjhosking

    Joined:
    Aug 21, 2018
    Posts:
    1
    Hi,

    I'm having a problem where every time I bake the Lighting in this scene I get these weird overexposed patches of white on these meshes. The rest of the scene looks great it just seems to be this particular area. So far I've tried, adjusting the Shader of the Mesh, redoing the Light Maps for the Mesh, changing the position of Lightprobes and Reflection Probe, changing the Lighting Settings, and tweaking the settings on the Area Lights. Nothing has worked, I'm hoping someone can help. I'll try any suggestions.

    I've attached some images of the issues and the settings of the Lighting and Light Sources.
     

    Attached Files:

  2. Pema-Malling

    Pema-Malling

    Unity Technologies

    Joined:
    Jul 3, 2020
    Posts:
    320
    I see you are baking with enlighten, have you tried the CPU/GPU lightmapper? I'm curious to see if there is any difference.

    Does the issue still occur if you try baking a scene with just that problem mesh? If so, you could considering zipping up a repro project with it.

    Cheers