Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

White screen while running Tiny apps in android webview.

Discussion in 'Project Tiny' started by nikhilmaurya10, Jun 30, 2019.

  1. nikhilmaurya10

    nikhilmaurya10

    Joined:
    Jan 25, 2019
    Posts:
    8
    Hi we have made a simple game using Tiny a few months ago it was working fine on all devices. But recently we tried to check it on a one plus device and it didn't work.
    One Plus 5t and 6t with WebView implementation com.android.chrome, 75.0.3770.101 - White screen doesn't work
    Honor 8 pro with WebView implementation com.android.chrome, 75.0.3770.101 - work perfectly.

    I even tried the Tiny Arms Revenge game to see if it works but it doesn't work either.
    Also a few Nokia devices like 5.1 and 7.1 also showing white screen

    No logs on the console describing some kind of error etc.
    Tried to run them standalone in the chrome browser on all the devices and it works perfectly.

    What could be the reason for it, doesn't work on all devices with same same webview implementation. Even on same processor and software the result is different?

    Logs:


    D/prg: runtime version: internal -- From line 94 of https://unity3d.com/tiny
    I/chromium: [INFO:CONSOLE(94)] "runtime version: internal", source: https://unity3d.com/tiny (94)
    D/prg: setCanvasSize -- From line 94 of https://unity3d.com/tiny
    I/chromium: [INFO:CONSOLE(94)] "setCanvasSize", source: https://unity3d.com/tiny (94)
    D/prg: WebGL context is webgl2. -- From line 94 of https://unity3d.com/tiny
    I/chromium: [INFO:CONSOLE(94)] "WebGL context is webgl2.", source: https://unity3d.com/tiny (94)
    D/prg: [Audio] initialized locked -- From line 94 of https://unity3d.com/tiny
    I/chromium: [INFO:CONSOLE(94)] "[Audio] initialized locked", source: https://unity3d.com/tiny (94)
    I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
    D/prg: [Audio] unlocked -- From line 94 of https://unity3d.com/tiny
    I/chromium: [INFO:CONSOLE(94)] "[Audio] unlocked", source: https://unity3d.com/tiny (94)

     
  2. Lun47

    Lun47

    Joined:
    Jul 6, 2019
    Posts:
    4
    you may try UniWebView