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White Noise on Textures with Specular map

Discussion in 'Unity 5 Pre-order Beta' started by infinitypbr, Oct 30, 2014.

  1. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,149
    Hello,

    I've made some maps with Substance Designer, but when I add the specular map there is white noise in the scene (and player during run time as well). Each frame the white spots shift around in a seemingly random pattern.

    Any idea what could be causing this?

    Thanks!!
     

    Attached Files:

  2. melkior

    melkior

    Joined:
    Jul 20, 2013
    Posts:
    199
    I had the same problem with maps that are part of Mr Necturns skeleton pack (on the asset store) .. but not with my substance made materials.

    I took his spec maps in to photoshop and lowered the contrast a little bit and then lowered the brightness as much as possible twice (two separate passes) and this got rid of about 85% of the sparkles.

    I haven't narrowed it all the way down though because on metal parts like shield/sword where the spec map area is say around 50% grey I still get the 'sparkle' effect rather than a specular shine.

    So I'm curious if there is some other settings needed to reduce/eliminate this effect also.