Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

White Noise on Textures with Specular map

Discussion in 'Unity 5 Pre-order Beta' started by infinitypbr, Oct 30, 2014.

  1. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,149
    Hello,

    I've made some maps with Substance Designer, but when I add the specular map there is white noise in the scene (and player during run time as well). Each frame the white spots shift around in a seemingly random pattern.

    Any idea what could be causing this?

    Thanks!!
     

    Attached Files:

  2. melkior

    melkior

    Joined:
    Jul 20, 2013
    Posts:
    199
    I had the same problem with maps that are part of Mr Necturns skeleton pack (on the asset store) .. but not with my substance made materials.

    I took his spec maps in to photoshop and lowered the contrast a little bit and then lowered the brightness as much as possible twice (two separate passes) and this got rid of about 85% of the sparkles.

    I haven't narrowed it all the way down though because on metal parts like shield/sword where the spec map area is say around 50% grey I still get the 'sparkle' effect rather than a specular shine.

    So I'm curious if there is some other settings needed to reduce/eliminate this effect also.