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Which unity 2017.2 vs. Experimental Preview 4

Discussion in '2D Experimental Preview' started by dpeter99, Jul 8, 2017.

  1. dpeter99

    dpeter99

    Joined:
    Sep 29, 2013
    Posts:
    2
    Which version has the newer version of the Tile Map system?
    And which should be used for development (Experimental, definitely not for release)
     
  2. gl33mer

    gl33mer

    Joined:
    May 24, 2010
    Posts:
    280
    I'm also wondering whether Robobash is planned to continue and carry over to the next version (non - experimental) finding it a great level-design teaching aid :)
     
  3. ArthurT

    ArthurT

    Joined:
    Oct 26, 2014
    Posts:
    75
    2017.2 has the newer version of the Tile Map system, not to mention it's already on the roadmap as a planned release so there won't be any new Experimental Previews, instead any updates will follow in the beta updates.

    Just tried Robodash on it too, the only issue I found is that GridInformation can't be found, which breaks a lot of the brush tools within the project.
     
  4. Jay-Pavlina

    Jay-Pavlina

    Joined:
    Feb 19, 2012
    Posts:
    195
    Use 2017.2 from now on if you can. I can't use it yet because it doesn't support .Net 4.6. It's supposed to be fixed in beta 3.
     
  5. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    Yes, please use the 2017.2 beta as we have updated a couple of things since the preview.
    The RoboDash demo has been updated and includes a GridInformation script. We're currently moving demos etc to the Unity GitHub.
    For those who would like the updated to 2017.2 beta RoboDash demo now -
    https://github.com/Unity-Technologies/2d-gamedemo-robodash
     
    ArthurT likes this.
  6. RyotaMurohoshi

    RyotaMurohoshi

    Joined:
    Jun 20, 2013
    Posts:
    21
    Unity 2017.2 Tilemap does not have, Isometric tile and Hexagonal tile.

    Will these tiles be implemented and added in next Unity 2017.2 beta version?
     
    Last edited: Jul 10, 2017
    HyungjinSWG likes this.
  7. AssembledVS

    AssembledVS

    Joined:
    Feb 23, 2014
    Posts:
    239
  8. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    @RyotaMurohoshi Isometric and Hex will not be in the 2017.2 release. Main reason is that we need to do more research and work on properly supporting these types of tilemaps. We want to nail down the different workflows and issues that come with working with iso and hex based games. But we also didn't want to delay the release of Tilemap. Once it is released we will continue work on the other tile types, additional features and improvements.

    @AssembledVS Yes, you can use the 2017.2 beta for your actual projects!
    No ETA on the sprite sorting at center and tile sorting issue. We're looking into how we can solve this and also provide a better overall solution, that works well in the different scenarios.

    Generally to All: About to release 2017.1 - I'll do an update post on our plans etc when that's out.
     
    AssembledVS and RyotaMurohoshi like this.
  9. RyotaMurohoshi

    RyotaMurohoshi

    Joined:
    Jun 20, 2013
    Posts:
    21
    @Johaness_Reuben

    Thank you for your reply.
    It's so important and difficult issue.

    We want to use great tilemap feature.

    I am looking forward to the Tilemap feature release and additinal Iso and Hexa feature!!!
     
  10. gl33mer

    gl33mer

    Joined:
    May 24, 2010
    Posts:
    280
    Thank you for all the replies.

    The name RoboBash (slipped) is how I call the same-screen co-op version.
     
  11. Sylmerria

    Sylmerria

    Joined:
    Jul 2, 2012
    Posts:
    264
    Oh, what kind of features? Can you tell more ? Very curious for my iso game ;)
     
  12. RyotaMurohoshi

    RyotaMurohoshi

    Joined:
    Jun 20, 2013
    Posts:
    21
    There is no TileAnimationData struct in Unity 2017.2b.

    ~Is Animated Tiles postponed to future release?~

    Sorry, I found it.
    My mistake.
     
    Last edited: Aug 5, 2017
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