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Which topic should I read fist?

Discussion in 'General Discussion' started by christhanah274, Nov 3, 2018.

  1. christhanah274

    christhanah274

    Joined:
    Nov 3, 2018
    Posts:
    1
    Hello, I am a newbie. Which topic should I read fist? Thank you.
     
  2. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    9,900
    It depends, what are your interests. :)
    The General and the Game Design topics are cool for non-development and non-support discussions.
     
  3. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,558
  4. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    The manual reads well from start to end in the order it's presented. Skip sections that aren't interesting to you.

    For the API, start wth GameObject, Transform and Monobehaviour. Work your way out from there.
     
    Antypodish likes this.
  5. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    Learn to program first. SOLID, abstraction, etc
     
  6. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
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    Ignore abstraction.
    It is not something for beginners.
    Not even needed for many projects.

    @AndersMalmgren please stop advising inadequate study subjects to the OOP knowledge level.
    You are bringing unnecessary confusion, for somebody who is starting.
     
  7. AndersMalmgren

    AndersMalmgren

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    Aug 31, 2014
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    Yeah, Input.GetKeyDown("Space") is great for any project
     
  8. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,732
    How the F*** else are they supposed to use the things you're telling them to abstract in the first place?
     
    Antypodish likes this.