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Which template to use for Oculus Quest?

Discussion in 'AR/VR (XR) Discussion' started by adamz, Sep 25, 2019.

  1. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    So I'm going to begin development for the Oculus Quest, but I'm not sue which to choose:
    3D, Universal Render pipeline, or VR Lightweight Pipeline?

    Any thoughts?

    Thanks!
     
  2. nbfp

    nbfp

    Joined:
    Jul 30, 2015
    Posts:
    23
    Hi,

    Just my opinion, but I would start with the standard pipeline. Universal pipeline is just a new name for Lightweight pipeline. I have had so much trouble with Lightweight. Many times I have been thinking what am I doing wrong because something doesn't work the way it is supposed to with LWRP, and then found out that it is a bug. Now if using LWRP my first action when facing problems is to restart the editor:). This has solved a lot of problems.

    I am not an expert, so I stay away from anything that says beta. Just makes life easier when you do not have to think all the time what is your mistake, and what is a bug in Unity. This way I can actually finish projects.
     
    alexchesser likes this.