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Which takes less system resources

Discussion in 'Editor & General Support' started by DaveyJJ, Jul 21, 2005.

  1. DaveyJJ

    DaveyJJ

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    A sphere created within Unity, or an imported sphere with 15 sections in both hor/vert axis? Which one will add more bulk and slow things down more when in a widget?
     
  2. Jonathan Czeck

    Jonathan Czeck

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    I think since there is overhead in just having _any_ mesh at all, there wouldn't be a significant difference either way. Hopefully I'm not overstepping my knowledge, here. If so, whoops and sorry. :)

    -Jon
     
  3. NicholasFrancis

    NicholasFrancis

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    Render-wise, they are identical.

    If you ship your own, it will get part of the down, so you file will grow a bit.
     
  4. DaveyJJ

    DaveyJJ

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    Thanks. That's what I was thinking but wanted to make sure.