Hi all, I have a serious problem choosing the right way in rendering to start my game development (PC). Which Rendering way should I choose? 1- HDRP: It looks shiny, bloomy and attractive. And most of all, Unity has great material pack for HDRP, which includes every kind (metal, wood, etc). (also unity's official hdrp game scenes are glamorous) Cons: However I have serious doubts about handling performance. I am not sure I would be able to setup a scene without any performance problems. It is new and in beta stage makes me very concerned. You can not use it in WebGL or Mobile games and it is a little bit restriction. I am not sure all 3. party assets that I use in my project are compatible with HDRP 2- LWRP: It looks very promising I liked it but some old materials (like surforge) didn't work with it. I am not sure my 3. party effect packs work with it and most of all there is no unity material pack for LW on the contrary of HDRP 3- Just use the conventional way and Post-process stack V2. It looks safe way to go but still there is now HDRP material pack for it. It is not future, it is past and any one wants to be in the past.