Hi all, I ran into a situation where: - In an one-off event, Unity IL2CPP standalone build appeared to be stuck, it rans for 20 minutes at full CPU without progressing (which wasn't the case for my previous builds) - I wasn't able to stop the build using UI, and had to resort to terminating Unity Editor. - But clang process persisted and kept respawning after Unity has stopped. - I fiddled for a bit and managed to stop all of them, but didn't quite understand which process is spawning clang in the first place. So I am wondering, just in case I ever ran into the same issue: - Which process is in charge of IL2CPP build, is it dotnet? - Any steps to troubleshoot long build time? How long is too long? PS: I am on Macbook Pro 2015 + macOS, my setup have met these recommendation.