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Which Networking solution for a game with Fast Non-Deterministic Collisions ?

Discussion in 'Multiplayer' started by Jimaniki, Apr 22, 2020.

  1. Jimaniki

    Jimaniki

    Joined:
    Nov 9, 2017
    Posts:
    20
    Hello,
    i develop a game with fast balls bounce on another fast objects in movement (the term is : "Non-Deterministic" if i understood), like a Pong for explain simply but its not that at all..but same situation but very fast.
    Then i need to know which techno Networking solutions you advice for that ?
    Thanks you
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    I'm not aware of one which is drop in ready to go for a "very fast" pong like game. You're going to run into a lot of trouble due to network latency, and have to get very clever with your transform syncing.