Hello, I've have a fast paced side-scrolling shooter that I am now trying to make online multiplayer. I've tried Netcode for GameObjects which seems great, however clients can't spawn Objects, and require the server to spawn for them. The problem is that is a player has 100ms latency, shooting the weapon while moving causes bullets to spawn 100ms delayed, and behind the player, this looks and feels VERY bad. So my question: 1. Which multiplayer solution handles this issue the best? 2. OR, if this is a common problem everywhere, is there a solution? Like maybe let the player shoot locally, but then the server creates a visual-only bullet to where the player shot to simulate it syncing?