Salut! I have a coloured texture of a vehicle. I decided to put transparency windows on the diffuse texture for glass windows. But the shader "Transparent/Cutout/Diffuse" either makes windows non-transparent completely (if Alpha < Alpha Cutoff), or transparent completely (if Alpha > Alpha Cutoff) without any shade of the glass. On the other hand "Transparent/Diffuse" makes the glass visible and transparent (semi-visible ), but completely destroys the mesh making half of it transparent too. "Transparent/Soft Edge Unlit" makes the glass semi-visible, but the vehicle have no rendered light and shadows. What shader should I use to get "Diffuse" for solid parts of a vehicle, and at the same time get semi-transparent hue of glass windows marked by alpha-channel of the texture? Thank you!