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Question Which is more expensive, realtime lights VS particle system

Discussion in 'Android' started by islamagdy111, Oct 22, 2022.

  1. islamagdy111

    islamagdy111

    Joined:
    Oct 29, 2019
    Posts:
    23
    Hi there.
    I am optimizing my game trying to shrink it down as most as possible for mobile platforms. I have some realtime lights on every scene and i dont need shadow, just light effect, so I was wondering if I changed the realtime lights with some particles which make light effects... would it be expensive in performance or memory????
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,240
    Particles are probably much faster.
    If you’re using deferred scene lighting then real-time lights are less expensive than with forward rendering, but still I’d expect particles to be faster in either setup.
     
    karl_jones likes this.
  3. islamagdy111

    islamagdy111

    Joined:
    Oct 29, 2019
    Posts:
    23
    Thank you so much :)
     
    richardkettlewell likes this.