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which buffer to read while playing music at runtime

Discussion in 'Audio & Video' started by Eric_Lin, Dec 31, 2014.

  1. Eric_Lin

    Eric_Lin

    Joined:
    Oct 29, 2014
    Posts:
    32
    Hi,
    I am implementing a android music player plugin for unity. With this plugin,I can search my device to see if there's any audio files and list it. I can play the musics I searched of course. What I want to ask is, where or which buffer should I read if I want to use the musics to do music visualizer?? While doing music visualizer I prebuild the music as a audio source so I know where to read, but with this plugin I totally have no idea. Might need some help here. Thanks for your help, anyway.