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which basiv combat system sounds better?

Discussion in 'Game Design' started by jaybdemented, Dec 19, 2016.

  1. jaybdemented

    jaybdemented

    Joined:
    Sep 2, 2013
    Posts:
    112
    I am not sure what I should go with for a basic combat system. This is meant to be a pick up and play mobile game. Easy and fast.

    Option 1: I`ll use 4 elements(fire, nature, air, water). You pick your attack element and a defence but they cant be the same. Your next turn you cant reuse the last selection.

    Option 2: you pick 1 of 2 attacks(melee, ranged) or 2 defence. If you both attack then you both get normal damage. If you attack melee and they pick defence range you do double damage. If they pick defence melee they counter and do double damage to you.

    Option 3: more like pokemon. You have a few attacks and buffs to pick from.

    I`m currently setup with option 1 but I feel like elements battle is over done.