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whiat should I use for my online game?

Discussion in 'Connected Games' started by midnight_on_mars, Oct 9, 2019.

  1. midnight_on_mars

    midnight_on_mars

    Joined:
    Oct 10, 2017
    Posts:
    3
    Hello all, I've decided to add an optional online mode for my game and I'm looking for some guidance on what I should go with. It's basically a turn based strategy/rpg so latency isn't a big worry. It's also 100% cooperative so I'm not worried about cheating.
    Can anyone point me in the right direction as to what I should be looking into for my case? Thanks :)
     
  2. g_a_p

    g_a_p

    Joined:
    Mar 16, 2015
    Posts:
    142
    This is a good starting point, where you will find a number of networking solutions with their pros and cons:
    https://forum.unity.com/threads/wha...of-available-network-solutions-assets.609088/
    Take some time to explore their websites, skim through their documentation and examples and you will find the best solution for your needs. Multiplayer is a complex matter which requires dedication before, during and after the coding part.
     
    TwoTen likes this.