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Where to start?

Discussion in 'Getting Started' started by Jdawg135, Oct 14, 2019.

  1. Jdawg135

    Jdawg135

    Joined:
    Oct 14, 2019
    Posts:
    1
    Hi! Just bought the 1year premium bundle and jumped in, excited to get started, but there doesn't appear to be any clear "START HERE" or roadmap for me to follow. I don't know anything beyond some python and a bit of AI, can someone please point me in the right direction.
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Click the "Learn" link at the top of this page.
     
    JeffDUnity3D likes this.
  3. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,778
    Any reason you bought a bundle, with 0 prior experience?
    But yes, there are tons of very good free Unity resources and tutorial on internet for starters. Probably much better and reach than bundle can offer.

    One thing to know is, always use Unity version, same as per tutorial you follow. Whatever the source cone from.
     
    Last edited: Oct 16, 2019
  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    I've purchased training materials when I was new, even before I really should be paying anything, it was simply a motivation for me. However it's an expensive solution for motivation! Like auditing a college class vs taking for credit, I would never do the homework unless I was actually enrolled.
     
  5. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,778
    I agree on that @JeffDUnity3D. Only difference is, if you would use part of your course as hobby, you would attempt to find any resources available (including paid one), to study in own time anyway. But you can skip all thing you are not interested with (not always good, sure). Same applies to paid / free courses.