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Where to start?

Discussion in 'Editor & General Support' started by BlizzKrut, Sep 28, 2014.

  1. BlizzKrut

    BlizzKrut

    Joined:
    Sep 27, 2014
    Posts:
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    Hey everyone, I'm kinda new here and I would like to know where to start. I'm ATM trying to unite a team to create a online multiplayer tactical battle arena F2P game (similar to this project from another user http://forum.unity3d.com/threads/arena-of-champions.169761/) but I don't know much about coding or working with Unity.
    Basically I'm coming with concepts for the lore, the world, characters, I'm pretty neat at marketing and spreading the word of the game, basically I think you could call me the lead designer, not really sure what to call myself haha.
    So basically, what members on a team should I obligatory have? Where do I start?

    Thanks for reading.
     
  2. Suddoha

    Suddoha

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    Nov 9, 2013
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    No disrespect, but why don't you get familiar with Unity first?
    I know you've got an idea and you're looking for people who can turn your idea into something fantastic, but i personally think a 'lead designer'/game&creative director whatsoever should know the software they're working with.
     
    Magiichan and BlizzKrut like this.
  3. BlizzKrut

    BlizzKrut

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    Sep 27, 2014
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    Yes, you're totally right, that's why I wanted to know how I would get familiar with Unity first, where to start that is.
     
  4. AVataRR616

    AVataRR616

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    Feb 27, 2013
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    People seem to like this one:



    (disclosure, its my vid :) )
     
  5. Suddoha

    Suddoha

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    Ah okay, i thought you wanted to start right away.

    There's actually a lot you can do and it's difficult to tell how to start using Unity.

    I'd recommend to start with Unity's User Interface, find out how everything works. Get to know about the different windows such as Inspector, Project Window, Scene Hierarchy and so on. Try to arrange some basic scenes with primitve objects, get a feeling for different controls in the scene view (move, rotate, scaling, snapping, ...).
    You can also play with the materials and shaders, just to get an idea of what they serve for.
    Have a look at the components that come with Unity, like Rigidbodies. That was probably the fun part when i had a look at Unity. Weird scenes full of physics, haha. :)

    Try to import some random stuff such as textures and models, have a look at the settings and get a bit familiar with it.
    Also, explore the different Render settings and overall settings (edit-menu). You don't have to understand them all, but there are some it's good to know about from the beginning. ;)

    Probably sounds boring, but do not just close your eyes and ignore things when you feel lazy to look for more information about it. Invest the time, you'll notice it was worth it sooner or later, especially when it comes to performance/optimization.

    I'm not sure if you want or should get into coding, but it's not that bad at all. You may try to understand how to generally move some objects via script and access different components via script to improve the general feeling of how everything can work together. You may improve game ideas alot with that knowledge.

    Actually a lot more, i've been 'working' with Unity for quite some time already and i always get to know new stuff on a daily basis.
     
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  6. BlizzKrut

    BlizzKrut

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    Sep 27, 2014
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    Thanks! I'll start messing around with it in awhile for sure, and don't worry, I REALLY want this project to happen so I won't give up.

    PS - You sound like a cool person and you sound like you know how to mess with Unity, maybe we should talk more about this project hint hint :p
     
  7. Suddoha

    Suddoha

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    I'm neither a real pro in Unity, nor a beginner, rather something in between, i improve day by day and can already do cool stuff which i had never dreamt of before. If you really like game development, you'll have much fun and will always be happy when you get something to work which appeared to be impossible for you. ;)

    And yes we could talk about it, however my studies are going to start in about one week and i'm also currently developing my second Unity project. Still, i rather spend most of the time reading threads on the forum although i should continue working on my project and prepare for university - unfortunately i'm just too interested in other peoples ideas, messing around with problems which occur to others and trying to solve it or see someone else solve it.
     
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  8. BlizzKrut

    BlizzKrut

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    Sep 27, 2014
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    Wish you luck with your second project and with your studies. ATM most stuff I'm working on are just appearance wise (getting logos, art, etc...) but I can't wait to start working on it. I'm reuniting a team ATM, we're 3 for now, I'm getting an artist too (gonna start looking tomorrow) and please correct me if I'm wrong but I still would need a programmer and a coder right? Or am I confusing the two?

    For easy communication, we're just calling the team "Oblivion Games" (the logo is my profile pic ATM ^_^) and we are the following members:

    BlizzKrut - "Game Director"
    CyborMinus - "Male Voice Actor - Community Manager"
    Clueless - "Female Voice Actor - Community Manager"

    And hopefully more, thanks for being helping here, glad to have someone helping me out on the project.
     
  9. Suddoha

    Suddoha

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    It would be very helpful to have someone who does the code for your game ;)

    To be honest, your question confused me a bit as english is not my native language, so i looked that up and there are people who really want you to differentiate between those two (and probably you should when working in a big team as they really seem to not do the same - quite funny, never realizsed there was a difference although i know someone does the logic, and others turn it into code).

    Anyway, just get someone who knows how to code, you won't have xxx people who get a concept and have to bring it together.
    Artists => you may wanna look for guys who can model, rig and animate as well as for guys who can do the texturing.
    I hope you find someone (do you they actually work for free?), it can be a pain to do stuff that you're not really into - i'm totally facing that problem atm. :)

    And thanks, good luck for your project, too.
     
    BlizzKrut likes this.
  10. BlizzKrut

    BlizzKrut

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    Sep 27, 2014
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    I'm getting a 2D artist first, to do the icons and splash arts, then I'll start looking for a modeler and a coder/programmer, about the payment thing, I think it's only fair if I have a test Early Alpha with at least 2 different working characters and then start a Kickstarter (which would cover all the payments).