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Help Wanted Where to start for Multiplayer Matchmaking or Server Browser?

Discussion in 'Multiplayer' started by QuickiSticki, Aug 25, 2021.

  1. QuickiSticki


    Nov 18, 2020
    Hello again, everyone!

    My question is about taking my game from development and setting it up for play testing. I have been using ParrelSync in Unity to play test with myself using Mirror. Now, I am looking to implement either a server browser or a matchmaking feature. In the end, I am hoping to have a server browser and also a matchmaking connection for people to either do a "Quick Join" through Matchmaking, or they can browse servers and select the one the want to join manually, or perhaps join their friends game, or host a game.

    The problem is, where do I even start?! I am having a VERY hard time finding anything related to Matchmaking on Google. I want to set it up so friends can join a lobby at the main menu, and then the host can click a "Matchmaking" button, and the game will send the whole group to whatever game it finds for them. Has anybody done this or have any tutorial/info to help on the subject?

    The other thing I want to do is a server browser. Now, I found a bit more info for this. I found some info for Node List Servers, which sounds like what I want to do, but again, not much help for actually implementing this. Has anybody used a Node List Server before, and if so, can you answer a few questions about it for me please?

    Thank you for any help you can give! :)