Hello again, everyone! My question is about taking my game from development and setting it up for play testing. I have been using ParrelSync in Unity to play test with myself using Mirror. Now, I am looking to implement either a server browser or a matchmaking feature. In the end, I am hoping to have a server browser and also a matchmaking connection for people to either do a "Quick Join" through Matchmaking, or they can browse servers and select the one the want to join manually, or perhaps join their friends game, or host a game. The problem is, where do I even start?! I am having a VERY hard time finding anything related to Matchmaking on Google. I want to set it up so friends can join a lobby at the main menu, and then the host can click a "Matchmaking" button, and the game will send the whole group to whatever game it finds for them. Has anybody done this or have any tutorial/info to help on the subject? The other thing I want to do is a server browser. Now, I found a bit more info for this. I found some info for Node List Servers, which sounds like what I want to do, but again, not much help for actually implementing this. Has anybody used a Node List Server before, and if so, can you answer a few questions about it for me please? Thank you for any help you can give!