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Where to report ARFoundation Bugs?

Discussion in 'AR' started by BaermediaKN, Jan 24, 2020.

  1. BaermediaKN

    BaermediaKN

    Joined:
    Dec 9, 2019
    Posts:
    1
    Hey,

    I just wanted to try if newer Version of ARKits/ARFoundations Object tracking is more accurate so i tried to make a new project and also thought that would be a chance to test the Shader Graph finally, unfortunately I can not get the newer versions to run because of the following reasons:

    - On Unity 2019.2.19f1 with the LWRP, ARFoundation and ARKit Packages of Version 3.0.1, I can not at a Trackable Object Manager, because it does not exist. And I don't know why, because the Documentation of that version inclued it.

    - On Unity 2019.2.19f1 with the LWRP set up, when importing I get the following errors:
    - Shader Compiler Socket Exception: Terminating shader compiler process
    - Shader compiler: Compile Unlit/ARKitLWRPBackground - <Unnamed Pass>, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
    They do persist after properly setting up a LWRP ARRenderAsset and Pipeline and also when clicking that error it tells me the Path does not exist.

    Anyone has ideas on how to fix that? :)
     
  2. todds_unity

    todds_unity

    Joined:
    Aug 1, 2018
    Posts:
    324
    For your first question, object tracking must be pulled out of verified packages and can only exist in preview packages. AR Foundation 3.1.0-preview.4 will contain object tracking functionality.

    For the second question, that issue seems to be related to LWRP. You may use https://unity3d.com/unity/qa/bug-reporting which details how to file a bug.