Hey, I just wanted to try if newer Version of ARKits/ARFoundations Object tracking is more accurate so i tried to make a new project and also thought that would be a chance to test the Shader Graph finally, unfortunately I can not get the newer versions to run because of the following reasons: - On Unity 2019.2.19f1 with the LWRP, ARFoundation and ARKit Packages of Version 3.0.1, I can not at a Trackable Object Manager, because it does not exist. And I don't know why, because the Documentation of that version inclued it. - On Unity 2019.2.19f1 with the LWRP set up, when importing I get the following errors: - Shader Compiler Socket Exception: Terminating shader compiler process - Shader compiler: Compile Unlit/ARKitLWRPBackground - <Unnamed Pass>, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. They do persist after properly setting up a LWRP ARRenderAsset and Pipeline and also when clicking that error it tells me the Path does not exist. Anyone has ideas on how to fix that?
For your first question, object tracking must be pulled out of verified packages and can only exist in preview packages. AR Foundation 3.1.0-preview.4 will contain object tracking functionality. For the second question, that issue seems to be related to LWRP. You may use https://unity3d.com/unity/qa/bug-reporting which details how to file a bug.