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Where the light does not touch.. shall be grey.

Discussion in 'High Definition Render Pipeline' started by Robstao, May 11, 2021.

  1. Robstao

    Robstao

    Joined:
    Jan 23, 2019
    Posts:
    11
    I have a strange issue. I'm new to HDRP and following many tutorials and playing around, I can never get my scenes to look at "bright" as theirs, no matter what I seem to do.

    I have a simple example.

    I have a medieval house (village), and where the directional light doesn't physically hit, it creates this dull odd-looking grey color. The picture I shared in play mode.

     
  2. M4dR0b

    M4dR0b

    Joined:
    Feb 1, 2019
    Posts:
    108
    Y-hello there,

    it looks like you didn't set up the Volumes and Visual Environment correctly.

    Take a good look at this Unity Tutorial:

    Achieving high Fidelity With HDRP

    They explain very well how to use HDRP to light the scenes.
     
  3. Passeridae

    Passeridae

    Joined:
    Jun 16, 2019
    Posts:
    395
    Looks like you're missing reflection probes.
     
  4. pierred_unity

    pierred_unity

    Unity Technologies

    Joined:
    May 25, 2018
    Posts:
    433
    Hey there,

    Yes, you're probably missing reflection probes, as well as a light bake most likely (lightmaps, or light probes).

    By default, the ambient will be generated from the sky, so potentially you didn't set the ambient properly in the Visual Environment volume override, or potentially your sky's exposure/intensity is not high enough compared to your sun, hence you get very dark shadows (which then probably gets emphasized by your exposure settings).

    Cheers!