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Where should I post a tutorial?

Discussion in 'General Discussion' started by Dep, Apr 15, 2014.

  1. Dep

    Dep

    Joined:
    Jan 17, 2013
    Posts:
    36
    Hey.

    I've spent some time working with complex shaders in Unity and managed to figure out a lot of interesting stuff.
    As the documentation doesn't cover most of the more complex stuff very deeply nor does it give any examples I thought I might be able to report my findings and help someone else to skip the hit and miss part.

    So my question goes: Where should I post a tutorial so that someone looking for answers will find it? Some wiki perhaps?
     
  2. twiesner

    twiesner

    Joined:
    Oct 4, 2011
    Posts:
    309
    unity wiki is probably the best place.
     
  3. landon912

    landon912

    Joined:
    Nov 8, 2011
    Posts:
    1,579
    The teaching section works!
     
  4. sebrobitaille

    sebrobitaille

    Joined:
    Mar 9, 2013
    Posts:
    65
    Or make a video out of it and put it on YouTube
     
  5. MarkrosoftGames

    MarkrosoftGames

    Joined:
    Jan 5, 2012
    Posts:
    442
    anywhere on the internet should do just fine.
     
  6. Dep

    Dep

    Joined:
    Jan 17, 2013
    Posts:
    36
    I want to append the documentation about things it's missing and hope that the next person trying to figure out for example why his scene is rendered in wrong order or not at all when using Camera.ShaderReplacement to find the answer with a simple google search.
    Don't use a surface shader. Use a vert/frag one and make sure you render it with a camera that uses either vertex lit or forward path. Also make sure your RenderTexture has a depth buffer and your hardware supports it. If you need light info, use Deferred rendering, Surface shader, camera with Deferred path and RT without depth buffer. Also make sure the render tags match.

    Thanks guys! I think I'll write some articles to the wiki seeing that it ranks moderately on Google.
     
    Last edited: Apr 15, 2014