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Where is the XR Interaction Toolkit?

Discussion in 'XR Interaction Toolkit and Input' started by TolchinJ, Dec 4, 2019.

  1. TolchinJ

    TolchinJ

    Joined:
    May 3, 2018
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    Where is the XR Interaction Toolkit? In the Unite Copenhagen presentation, it was mentioned, but I cannot see an link to it and it does not appear in the Package Manager.
     
  2. nomand

    nomand

    Joined:
    Dec 23, 2008
    Posts:
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    It's not released yet. The eta according to Unity guys in other threads is to come along with full release of 19.3, which is in release candidate state atm.
     
    ROBYER1 likes this.
  3. andybak

    andybak

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    Can we have an official word on whether this is still on track?
     
    daveinpublic likes this.
  4. ROBYER1

    ROBYER1

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  5. andybak

    andybak

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  6. andybak

    andybak

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    Add this to your manifest.json.

    Seems to work back to 2019.2:

    Code (JavaScript):
    1.     "com.unity.xr.interaction.toolkit": "0.9.0-preview",
    2.     "com.unity.xr.legacyinputhelpers": "1.3.8",
    3.  
     
  7. ROBYER1

    ROBYER1

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    Does it work with more recent legacy input helpers?
     
  8. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
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    Stay tuned for a blog post coming next week :)
     
    andybak and ROBYER1 like this.
  9. Matt_D_work

    Matt_D_work

    Unity Technologies

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    Nov 30, 2016
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    its only using LIH for camera tracking. so should work with whatever version you're using.
     
  10. ROBYER1

    ROBYER1

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    The example scene with the Llama that shoots bubbles and examples of the toolkit's uses would be really handy to have too. Looking forward to it and thankyou for your hard work on the functionality.. now time to move my player controller over to using the XR Rig....
     
    Shizola likes this.
  11. nasos_333

    nasos_333

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    I cannot see that package in Unity 2019.3.7f1, is it still available ?

    I only get AR in the XR list of items to add to scene
     
  12. ROBYER1

    ROBYER1

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    Google Android VR was discontinued by Google as far as I know.
     
    nasos_333 likes this.
  13. nasos_333

    nasos_333

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    I see, thanks. Is there any other way to test VR in Unity without a VR device ? I used to build for VR Android and test in phone in debug mode where both screens appeared on phone screen without Gear VR.

    So i suppose Gear VR is no longer supported in general ?
     
  14. ROBYER1

    ROBYER1

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    Gear VR support was dropped last week i believe, worth googling as most smartphone VR is being phased out it seems.

    Use the Mock HMD XR plugin, you can find it in XR Management or through Package Manager.

    In the game view window change 'View' to 'Both Eyes' or 'Oclusion Mesh'
     
    a436t4ataf and nasos_333 like this.
  15. nasos_333

    nasos_333

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    Many thanks for the hints, will try that asap

    I just need to develop assets for vr without actual headset, if this works will be ideal :)