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Where is the source code for UI Toolkit?

Discussion in 'UI Toolkit' started by JeddMorgan, Mar 22, 2021.

  1. JeddMorgan

    JeddMorgan

    Joined:
    May 15, 2018
    Posts:
    11
  2. uMathieu

    uMathieu

    Unity Technologies

    Joined:
    Jun 6, 2017
    Posts:
    384
    After installing the package, you can browse the source in /Library/PackageCache
     
  3. najaa3d

    najaa3d

    Joined:
    Jan 22, 2022
    Posts:
    29
    Sure I can "see code" but it's 10000% more useful if you can set BP's and even tweak/edit code. When/if we run into bugs, it's super useful to be able to debug the actual issue at a low-level, so that we can report it, and maybe then "work around it" until a fix is deployed into the next version. etc, etc...

    As is, seeing the code is not really helpful at all, when/if anything goes wrong, or we get confused about how things are supposed to work. Gotta be able to debug it (with breakpoints) at minimum.

    Got tips/hints? We're considering changing our application from Xamarin Forms over to Unity3D, but need to know the UI is not going to give us major issues.
     
  4. RunninglVlan

    RunninglVlan

    Joined:
    Nov 6, 2018
    Posts:
    179
    WillNode, _geo__ and spakment like this.