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Resolved Where is the Exposure node?

Discussion in 'Shader Graph' started by DepressedAndWhatnot, Jan 16, 2021.

  1. DepressedAndWhatnot

    DepressedAndWhatnot

    Joined:
    Aug 20, 2018
    Posts:
    2
    I'm trying to make a saturation option available in my options screen. I'm trying to achieve this by taking a image in world space and throwing a material with a shader graph onto it so that I can take the image, parent it to the camera or vice versa, and stretch it past the bounds of the camera to simulate screen space. I'm a beginner and I don't know anything about shaders yet, so i'm not really sure if this idea would work, or if it would - how to get the material to display the screen so that I can tint it/de-saturate it/ whatever..

    Found this link which has an answer in a forum here that details how to get that effect
    displayed below:

    https://forum.unity.com/threads/any-examples-of-scene-color-being-used.717635/

    but it's contingent on the exposure node, I believe, in order for it to work. I can't find this node anywhere. How do I get set up so that I can use this node?
     

    Attached Files:

  2. DepressedAndWhatnot

    DepressedAndWhatnot

    Joined:
    Aug 20, 2018
    Posts:
    2
    Nvm, exposure must be HDRP only, no URP.

    Found this and made adjustments to get the effect I was looking for, no exposure node needed.

     
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