Where is Addressable Cache ? i want confilm "Addressables.GetDownloadSizeAsync". 1st result, print text [required size]. 2nd result, print text 0 byte. this result is expected. but, i want retry 1st. i think, this reason is addressable cache. plz, how to clear cache. and that's space. ------------------------------------------------------- i tried Unity 2019.1.8f1 addressable 1.7.5 UnityEditor and Android. i tryed "Caching.ClearCache" but, does not go well. thx.
No, this only decreases ref count for an asset. When it hits 0 the asset may be released from memory at a later time (see docs). Bundle caching has nothing to do with this.
i found answer !! cache in "Caching.currentCacheForWriting.path". but, i tried it. and show "0 byte". and more. i found answer. it's reason. Group Settings. i call "Addressables.GetDownloadSizeAsync("Character");" "Character" is label. but, Group Settings > Bundle Mode "PackTogether". correct. "PackTogether By Label". result, show "2444964" i order for development team. plz. consider printing an error.