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Where is 2d extras gone? 404 on Github

Discussion in '2D' started by craig4android, May 23, 2019.

  1. craig4android

    craig4android

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  2. Deleted User

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  3. craig4android

    craig4android

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  4. LiterallyJeff

    LiterallyJeff

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    Your link works for me, not a 404.
     
  5. Deleted User

    Deleted User

    Guest

    That's because it's been fixed; it was 404 for me too.
     
  6. corn

    corn

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    Hello, I'm facing the exact same issue, which is fairly annoying since 2d-extras is a dependency for 2d-techdemos.
    Any idea why it's happening again and when it might be back online?
     
    eses likes this.
  7. eses

    eses

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  8. ChuanXin

    ChuanXin

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    Sorry for the inconvenience caused by this.

    We have made the 2d extras repository private for now, as there were some complications while trying to convert this repository to a format suitable for creating package releases for the Unity Package Manager.

    We will make 2d-extras repository public again as soon as we can!
     
  9. Deleted User

    Deleted User

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    It seems to be public already, thank you.

    So, it will be a package in the Package Manager soon?
     
  10. esteban16108

    esteban16108

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    It's giving me a 404 right now
     
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  12. ChuanXin

    ChuanXin

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    The issue with the 2d-extras repository has been rectified, and it is available again at the original address (https://github.com/Unity-Technologies/2d-extras).

    Yes, it will finally be available in Unity Package Manager in the future.
     
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  14. ChuanXin

    ChuanXin

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    My fork is an older version of the main 2d-extras repository. Other than that, it is the same.
     
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  15. Deleted User

    Deleted User

    Guest

    Thank you. I'm using the latest version and I just noticed that I have the following files in my project:
    • Unity.2D.Tilemap.Extras.csproj,
    • Unity.2D.Tilemap.Extras.Editor.csproj.
    Is that normal?
     
  16. ChuanXin

    ChuanXin

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    These would be generated if you opened the C# project for your Unity project (eg. Assets/Open C# Project) if you have placed the package in your Package folder instead of adding it through the Unity Package Manager/manifest.json file. If you have done that once before, these files would persist there. These files contain the file structure and build settings for compiling the Tilemap Extras code.
     
  17. Deleted User

    Deleted User

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    Thank you for your answer and merry Christmas! :d

    That's how I added them to my project. What line must I add to manifest.json? I don't see it in the package manager, unless it doesn't go by the name "2D extras"?
     
  18. ChuanXin

    ChuanXin

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    If you add

    "com.unity.2d.tilemap.extras": "https://github.com/Unity-Technologies/2d-extras.git#master"
    under
    dependencies
    section (a comma may be required at the end), you can get this if you have
    git
    installed on your machine.

    The actual package release will be coming, so that you are not required to have
    git
    installed or visit the repository to download the package.
     
  19. Deleted User

    Deleted User

    Guest

    Ah, thank you. :)

    I'll wait until the package is released then; I don't want to install Git.