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Where does Unity output stripped assemblies and unstripped assemblies when build iOS?

Discussion in 'iOS and tvOS' started by AlexWei, Sep 13, 2018.

  1. AlexWei

    AlexWei

    Joined:
    Dec 12, 2014
    Posts:
    9
    I found this link in doc.

    It says
    However, no dll was found in a folder called
    Temp
    . Instead I could found two same dlls in Library folder. One is located in
    The other is located in
    The Unity version I used is 2018.2.6f1. I thought the first one is stripped one and the other is unstripped one. Have I got it right?
     
  2. AlexWei

    AlexWei

    Joined:
    Dec 12, 2014
    Posts:
    9
  3. AlexWei

    AlexWei

    Joined:
    Dec 12, 2014
    Posts:
    9
  4. fry000

    fry000

    Joined:
    Feb 19, 2014
    Posts:
    3
    @AlexWei Looking also for an answer to your question. Have you had any? I have some functionalities in my game that seems missing and I suspect the code stripping would the source of it. But without knowing what was stripped, that is a bit hard. Thus, if you have some tips about this, I would appreciate.
     
  5. jo-unity

    jo-unity

    Unity Technologies

    Joined:
    Mar 27, 2019
    Posts:
    33
    Hi - thanks for posting this in the Documentation forum: I've moved it to the iOS forum where one of our experts can hopefully help you out!
     
    AlexWei likes this.
  6. AlexWei

    AlexWei

    Joined:
    Dec 12, 2014
    Posts:
    9
    @fry000 As far as I can remember, I finally handle it by trial and error messing with the linker.xml.
     
  7. JonInception

    JonInception

    Joined:
    Feb 25, 2018
    Posts:
    7
    Also really need an answer to this, but its not iOS specific, rather il2cpp.
    any time a bug reproduces on il2cpp only it takes a really long time to debug, since the iteration time per build is high.
    Being able to see some log of what was stripped would help tons.
    Does this exist somewhere?