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Where do you share your epiphanies?

Discussion in 'General Discussion' started by GibTreaty, Oct 27, 2013.

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Where do you share your epiphanies?

  1. Social Networking

    25.0%
  2. Blogs

    0 vote(s)
    0.0%
  3. Real Life

    25.0%
  4. Other

    0 vote(s)
    0.0%
  5. I don't share :'(

    62.5%
Multiple votes are allowed.
  1. GibTreaty

    GibTreaty

    Joined:
    Aug 25, 2010
    Posts:
    792
    Sometimes I have fun little moments or bursts of excitement when I learn something new or come up with an idea that drastically change my project for the good. I then proceed to spout that excitement all over my facebook project page for anyone to read. No idea if anyone will read it but it feels good to share what, I feel, are good ideas.

    So where do you share your project epiphanies in game development? Twitter? Facebook? Blog? Family/Friends? Starbucks?
     
  2. I am da bawss

    I am da bawss

    Joined:
    Jun 2, 2011
    Posts:
    2,574
    .



    I tattoo it to my body, for the glory shall live forever and ever. Amen!




     
  3. MarigoldFleur

    MarigoldFleur

    Joined:
    May 12, 2012
    Posts:
    1,353
    Unless somebody's really good at hiding in the shower while I'm there too, I don't.
     
  4. voltage

    voltage

    Joined:
    Nov 11, 2011
    Posts:
    515
    Whenever I have an epiphany, I start developing a new project for it. Now I have 20 unfinished projects. :S
     
  5. GibTreaty

    GibTreaty

    Joined:
    Aug 25, 2010
    Posts:
    792
    Did you ever get close to what you had imagined?
     
  6. GibTreaty

    GibTreaty

    Joined:
    Aug 25, 2010
    Posts:
    792
    Just realized I can have two separate scripts/components with the same name (not in the same folder). They just have to be in different namespaces. Both can be added to the same GameObject and it still knows which component is which. I have the urge to change all my Asset Store products to use my own special namespace (probably won't since that would be very time consuming). I know namespaces are well known by many but I haven't had a chance to learn to use them till now.

    Chicken.cs
    Code (csharp):
    1. public class Chicken : MonoBehaviour {
    2.  
    3. }
    OtherFolder/Chicken.cs
    Code (csharp):
    1. namespace MyChicken {
    2.     public class Chicken : MonoBehaviour {
    3.  
    4.     }
    5. }
     
  7. Brian@Artific

    Brian@Artific

    Joined:
    Jun 25, 2013
    Posts:
    35
    I used to do this, and got so tired of cleaning up my hard drive every month that I finally made a project just for testing ideas. It's got all my 'must-have' tools already in, and each new idea is in its own subfolder. The nice thing about all these tiny prototypes in one place is that I can catch myself reinventing the wheel more easily. ("Class name already exists, does it? So much for that idea.")
     
  8. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    I didn't know you could explicitly declare a namespace in C#. Maybe Unity should create their own namespace and require each publisher of code assets to do likewise (and keep it consistent for each asset released). They're a big hassle in SOAP too.
     
  9. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    Hmm, yes. I've downloaded too many free Unity Store assets and now need to keep a Flash Card to single out the useful ones (to me at least).