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Where do you draw the line when it comes to game violence?

Discussion in 'General Discussion' started by jaybdemented, Apr 16, 2018.

  1. Joe-Censored

    Joe-Censored

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    I grew up in the suburbs outside of San Francisco, and even in this area what you describe is pretty normal. I didn't have my own, but I certainly had a favorite out of my dad's (.22lr /.410 over under breach loader).
     
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  2. Ryiah

    Ryiah

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    I strongly disagree. Hoping a parent doesn't accidentally leave the gun out for the kid to pick up isn't the way you prevent these sorts of accidents. You prevent them by teaching a child how to properly handle a gun and letting them use one in a controlled environment.
     
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  3. ippdev

    ippdev

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    Virtue signalling:)
     
  4. Lu4e

    Lu4e

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    Don't get me wrong, what I mean was, it's too early for 5 years old to touch violence game as entertainment. Anders work is clearly described.

    When you first pick up the rifle at five, you know its a killing/hunting weapon by following your family and culture.

    Same as sport shooting, those kids knows rules and consequences before armed.

    However, for kids first pick up a human gun fire game? they only know the shape of gun can earn points, and headshot earns more. They only know guns are fun, and enemy will reset with a new game.
    With VR and realistic gun model, its almost training a kid with wrong direction.

    "Dad, come here! I have earned a headshot, could you reset the game for me? Because I want mum back."

    If any dad hearing this, its forever nightmare, forever...

    (Please don't argue with your expert firearm skill, and saying a headshot is impossible for kids, this is not the point discussing here, thanks)
     
  5. MitchStan

    MitchStan

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    What a terribly sad thread. Any adult here who thinks that playing violent games has no effect on the development of a child’s mind, get back to us in 20 years and let us know how things turned out for your kids.
     
  6. EternalAmbiguity

    EternalAmbiguity

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    I absolutely agree with everything but your last sentence, it is again needlessly political and completely irrelevant. But just like one can't or shouldn't rely on safety training alone, one should also not rely on "gun control" (by that I'm referring to your situation where guns and bullets are kept separate) alone.

    Think about it this way: IF a child who didn't have the gun safety training encountered a loaded gun, they're at a much higher risk for an accident than someone who does have the training. And if they have virtual experience with real guns that doesn't involve any kind of safety procedures (along with no real-world safety instructions), they're also more likely to treat guns carelessly.

    One thing we should keep in mind is that different people are saying different things here. My comments in this thread (after the first one) aren't about "violent games" causing kids to shoot each other, but about "realistic" games causing people to treat real things like they do in the realistic game (which is simply reality, regardless of what some might think).
     
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  7. Lu4e

    Lu4e

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    "The catchy your content, the larger your audience, and the bigger your revenue"
    This rules all industries.

    Get back to 50s, when we have our first TV, what ads were they selling?
    Even to 40s radio, what were we hearing after wwII?

    If you want to seek any non-infected? They are very rare.
     
  8. Kiwasi

    Kiwasi

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    If you are going to go large scale enough, restricting access does work. Teaching gun safety to my kids is about as relevant as teaching them how to survive a mid ocean helicopter crash. I'm 30ish years old, and I still don't think I've encountered a gun with lethal potential to humans. (With the exception of a brief business trip in the US.)
     
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  9. grimunk

    grimunk

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    I draw the line at animals. No Far Cry 4 for me...
     
  10. zombiegorilla

    zombiegorilla

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    Back on topic...
    I don't like dark or realistic violence. Granted my current game is about snipers, but it is light and comical, and previous game was star wars based, so clearly fictional. I don't particularly care for bloody violent games. I don't have problem with them, I just don't dig them. And for my personal projects, I typically avoid shooters. Again, not because I have a problem with them, I just feel they are kinda way over done. I prefer to build and play more interesting and puzzle/exploration type games. Running around and shooting stuff is the meh of games.
     
  11. hopeful

    hopeful

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    I would say that I'm not really attracted to violence in games, but I don't mind game violence in general. What I'm attracted to is more of the contest, the challenge, the problem solving sort of scenario ... which could happen in a battle scene of some sort.
     
  12. Lu4e

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  13. AndersMalmgren

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    Realism can also be a good thing, in our game we detect if you hold the finger on the trigger (Only on Rift sadly because Vive does not have that feature). If you have the finger on the trigger there is a slight chance of accidental discharge when moving also we increase the chance a bit if you aim at your teamates.

    You can also do brass checks etc, this teaches both kids and grownups about gun safety

     
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  14. Lu4e

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    Very realistic, it can be a gun simulation without violence.

    Some random search on Unity VR, I found VR violin is so interesting.
     
  15. XCPU

    XCPU

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    OP, If you have to ask, you've reached your line.
    Context of your game has a lot to do with where the line is I believe.
    Violence in a Horror based game? kind of expected.
    Blood and Guts in a Tic-tac-toe mobile game? is just silly.

    Game devs with morals, come on.... :D
    I took the kids to the shooting range, fired M16 and the like for an hour.
    Nothing like any Video game ever made, they agreed. Fun had by all.
     
  16. ippdev

    ippdev

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    All children should become familiar with all tools and modes of survival starting earliest as possible. Camping excursions are a great way to introduce and put to practice this kind of critical learning. The parents and family elders are custodians and guardians of these young and perfect beings. Their minds need the proper tools of discernment. The choice of games/pattern recognition and collation to action via reason are a critical molding tool of the methods and routes a mind is entrained to "think" via. Take care...for the future's sake. They will rule the world one day whilst you are toddling along with your walker. What toolsets have you provided them with along the way may be critical in how your elder self is regarded.
     
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  17. Lu4e

    Lu4e

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    Relax everyone, its chill time:)


     
  18. ippdev

    ippdev

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    Apparently the cat thinks so. You do not treat country cats in such a pampered manner. The woodpile rats will laugh at their fat, bloated and unmotivated arse and bore tunnels through the 2x4's in the walls to steal the food the left in their bowls. The hawks will hover overhead waiting for the right moment to divebomb their lazy and entitled butt and they will become forest sushi. Crows will gang peck and flitter bomb them..until they remember what the essence of being a cat is:)
     
  19. hopeful

    hopeful

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    Natural violence in a game can be instructive and thus entertaining. One percenters feeding their cats can be instructive and thus entertaining. Both benefit from comparisons and contrasts, like animal strategies and struggles, and animal-to-animal companionships. Also the wealthy being generous and altruistic ... and them not being very thoughtful toward others at all. It's all fodder for conflict, which a game can be built around.
     
  20. ippdev

    ippdev

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    That is about what I was thinking when deriving commentary..but figured the game mechanic was built into the description for those apt with a metaphor. Lazy cat loses game..beware of befriending middle aged cat ladies who treat you like you're a child...whilst your instinct and abilities bar plummets and your score goes into the FatCat negative zone instead of the positive PhatCat zone.
     
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  21. neoshaman

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    On kids and the line between fantasy and reality, I don't think kids confuse the two, but rules of cool will override anything, we were that kid, we all had illusion of control, in fact that's the main point doing something anyway, despite knowing the consequence and getting away with it is what kid is bad ass.
     
  22. neginfinity

    neginfinity

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    Well, the player isn't a school shooter, so I'm not sure how it is related. If you're uncomfortable with it, you could try something else.

    The description reminded me of a Yandere Simulator (which is still unfinished), Rockstar game called Bully... and Hitman Games.

    Based on your explanation it could be anywhere in the range of "Silly fun game" and "Nightmare fuel horror".

    Not sure if I'd be interested in it due to it being multiplayer.
     
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  23. Martin_H

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    Just buy a real beginner-level instrument used from ebay or a similar site. It'll be orders of magnitude more realistic and useful, cheaper than vr hardware, and the resale value for used instruments stays relatively high if you buy them at a reasonable price and don't break it.
     
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  24. Lu4e

    Lu4e

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    Yeah, its much enjoyable with real violin, and nothing can replace them, haha nothing. They carry unique characteristic with soul. But I still appreciate people crafting things they love, even non practical or failed.

    For beginner, I would suggest room booking for trying and practicing, you know what I mean;)
     
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  25. MaxIsJoe130

    MaxIsJoe130

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    When it comes to violence in video games i don't see it as a bad thing, I just see it as a way to get some stress out of the way and to remind me that my actions have consequences

    A game like The Walking Dead Season 1, 2 and 3 teaches you that if you kill someone your actions will impact not just your life in an emotional way but how the world and people will react to your actions sooner or later and i would use examples for this but hey.. no like spoilers, right?
    A more bigger example is Space Station 13, a game that is designed for players to always suffer the consequences of their actions no matter how small or big it is, For example if you betray Nanostresen and kill one of your fellow crew members about 30-100 players will be on the lookout for you and the end result is going to be simply getting arrested and a death sentence (Unless you manage to escape which is very hard) and going on a killing spree with no reason what so ever gets your character booted from the game and you might get banned from the server

    Sure for 3-12 year old kids it would be hard for him/her to tell fantasy between reality and that's why i say that kids playing video games that include any violent or realistic elements should stay as far away from it until their brain can tell what's right and what's wrong
     
  26. ippdev

    ippdev

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    I like the idea of consequences for actions in appropriate metaphorical measure as one would encounter in real life. This engages on more than a mechanical twitch finger level providing the necessary conundrums of choice between immediate gratification coupled to possible error based on deeper strategical longer term delayed gratification goals

    I like slapstick humor violence..Three Stooges, Daffy Duck gets his beak blown around 180 and is charred and as soon as he straightens the beak back he is good to go. Or Foghorn Leghorn getting arse over teakettled with a watermelon to the head by the dog..Hard to define exactly but does it come don to most folks getting a chuckle or most folks getting grossed out or turned off by maliciousness. Sometimes violence as a comeuppance vengeance can be seen as hilariously ironic but the same perpetrated on an innocent or lesser would be deemed horrific or unjustified. Who doesn't get a chuckle at a WorldStar HipHop video where some loud mouth clown thinks he has a victim in his sights because the person won't fight back at first and the target turns around and makes cleans the clock of the targeter.
     
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