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Where do I start...?

Discussion in 'Getting Started' started by Moonscapegraphics, May 20, 2021.

  1. Moonscapegraphics

    Moonscapegraphics

    Joined:
    Mar 18, 2015
    Posts:
    1
    Hey guys, this is my first ever post.. be gentle :D

    I am wondering if anyone can help me with some advice on where to start on a project I have in mind. I have run through some tutorials and got a bit of knowledge of using Unity etc.. (still very early mind you)

    I have an idea for a game that is probably too ambitious for now. But basically, I am thinking of something similar to Moonlighter in which you have a hub town where you can rest and level up/buy gear etc. and then possibly a procedural element where you go out and fight stuff. The main loop of the game would essentially be fetch quests, venturing out into these random levels and bringing back or possibly delivering items to NPC characters.

    I was considering this Top-Down engine to help me for the main gameplay section but how difficult would it be to implement the quest-like structure to this and do you have any advice or additional assets that may help?

    https://assetstore.unity.com/packages/templates/systems/topdown-engine-89636

    Thanks for reading. I realise I have a long round ahead but even getting something I can just play myself would be awesome.

    John
     
  2. kmo86

    kmo86

    Joined:
    Dec 15, 2020
    Posts:
    104
    I’m also new here been here a few month and wouldn’t have a clue how to even start doing a game that complex. Have you got any idea how to do any part of the game? If no then I’d build up to it starting with much simpler things like even something very simpler like rolling a ball. A good place to start is in the learn section a course called create with code. If you haven’t done that I would strongly advise you to do that first. It will give you a basic idea of how to make a simple game. After that think what you feel you could manage.

    if you do have an idea how to do any parts of the game you could make a start and test things out and keep building on it with anything new you learn.
     
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    This sounds pretty advanced for someone just starting with Unity. Also, I'd suggest staying away from buying assets from the Asset Store, especially code heavy assets, until you have more experience. The reason being, with any code asset there is a certain level of self support you should expect to have to do yourself, and you'll often need to write your own scripts to control the functionality of the asset. Counterintuitively, it is actually far more difficult to read other people's code than it is to write your own, so sifting through some store bought asset's code for a beginner is often too much to expect to be able to do.

    My suggestion would be for your first project to be no more complex than a game from the Atari 2600. Come back to this once you're further along. Good luck though, which ever way you go.
     
    Vryken, Schneider21 and stain2319 like this.
  4. saulofaria

    saulofaria

    Joined:
    May 28, 2021
    Posts:
    1
    Following ....
     
  5. Vryken

    Vryken

    Joined:
    Jan 23, 2018
    Posts:
    2,106
    Just FYI:
    You can subscribe to a thread without posting in it by selecting the "Watch Thread" option on the top-right of the page.