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Where Do I Find What's New in Unity 5?

Discussion in 'Getting Started' started by Tinjaw, Mar 25, 2015.

  1. Tinjaw

    Tinjaw

    Joined:
    Jan 9, 2014
    Posts:
    518
    I just started to create my first network game. I viewed some videos on YouTube and started coding. When I added networkView.RPC() to my script and compiled, I got a dialog box that something was using old ways and that my script needed to be updated for Unity 5. It updated and changed my script. IOW what I used was "old" and I needed to do it the "new" way.
    My question is where do I learn about this stuff? Is there documentation about what is different in Unity 5? For example, is there some documentation on the "new" way to do networking and RPC?

    [update]
    I found this through a Google search.
    https://unity3d.com/unity/whats-new/unity-5.0

    And what was changed in my script was due to this:
    • Removed quick property accessors, like .rigidBody, .rigidbody2D, .camera, .light, .animation, .constantForce, .renderer, .audio, .networkView, .guiTexture, .collider, .collider2D, .particleSystem, .particleEmitter, .guiText, .hingeJoint for modularization. Instead, use GetComponent to get references.
     
    Last edited: Mar 25, 2015