Hi So where are the shmups (shmup = shoot'em up) developed with Unity? I don't mean your first demo space shooter project or the one that is in the tutorial section, but shmups like.. Ikaruga https://www.youtube.com/watch?v=iPx-oznzdTs Mushihimesama https://www.youtube.com/watch?v=ktKJu_mWatY Parodius https://www.youtube.com/watch?v=poYXjPoh5G4 Gradius V https://www.youtube.com/watch?v=lxJjwsHYDIs Pop'n Twinbee https://www.youtube.com/watch?v=X9vh3nTdMhw Progear https://www.youtube.com/watch?v=l2Mws0cPeXY The more difficult ones with many bullets are also known as "bullet hell", "danmaku", ... Now I think Unity has made it much easier to create a good shmup. I've thought that people would start to create more such quality shmups, where one or more parts are polished: Beautiful 2d graphics, stunning 3d effects, great enemy design, movement, superb bullet patterns, story and whatever you can think of. But so far I've almost only found shmups that were simple or created purely for demonstrating some parts of Unity. It also seems like that nobody has developed a nice editor (inside unity), where you can design your levels and bullets instead of coding or scripting them. The point is, I'd like to start a project developing a shmup and a simple editor myself, though, somehow I start feeling like there wouldn't be much interest for both of them. What do you think? Is there any interest / potential for such a game/editor? Where are the shmups?