Search Unity

Where are the friendly names for each item stored once built?

Discussion in 'Addressables' started by senfield, Apr 30, 2019.

  1. senfield

    senfield

    Joined:
    Apr 1, 2019
    Posts:
    31
    Hello, I am wondering where the friendly names we assign each addressable asset in the tool ultimately end up being stored once things are built? I've been poking around the various built files with a hex editor trying to find them, but haven't had any luck yet... I only have found the original longer names that were generated from the asset's path.

    Thanks
     
  2. senfield

    senfield

    Joined:
    Apr 1, 2019
    Posts:
    31
    I found them. They are in the actual bundle itself where the asset is stored.
     
  3. senfield

    senfield

    Joined:
    Apr 1, 2019
    Posts:
    31
    Although if that is the only place they are stored, how does the Addressables system know what bundle to find a given friendly id in?
     
  4. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    They are in the content catalog file, but compressed into a super non-helpful binary format. We have it on our to-do to give users a "human readable catalog" option for debugging.
     
    senfield likes this.