Hi all, I'm using Screen.safeArea to adjust the UI in my game so that it fits nicely within the screen on any device (including iPhone X with its notch and curved corners). What I'm wondering is where the safeArea of a device is defined? Is Unity looking it up on each device, or is it hard coded in Unity for a number of devices? The reason I ask is that I want to make sure that my code will work with all future devices. Thanks!