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Where are downloaded the cached assets ?

Discussion in 'Addressables' started by Fangh, Oct 15, 2020.

  1. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    277
    Where, on windows, and android, are the assets downloaded when using a RemoteLoadPath from a distant server ?
     
    Last edited: Oct 23, 2020
  2. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    277
    I though it was LocalLoadPath. But no. Because my LocalLoadPath is "http://somecontainer/myapp/" and when I disconnect from the internet, I am able to see my assets in my build.
     
  3. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    277
    For windows I used


    Code (CSharp):
    1.  
    2.         for(int i = 0; i < Caching.cacheCount; i++)
    3.         {
    4.             Debug.Log(Caching.GetCacheAt(i).path);
    5.         }
    6.  
    I found this path :
    C:\Users\USER\AppData\LocalLow\Unity\COMPANYNAME_APPNAME