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When will Unity fix its inability to work with Maya default shaders?

Discussion in 'Shaders' started by dsantamonica, Apr 8, 2019.

  1. dsantamonica

    dsantamonica

    Joined:
    Jan 24, 2019
    Posts:
    4
    And why is no one else complaining about this huge problem for people who work in Maya and want to use Unity? By default shader, I really mean the best shader, Arnold. Is there some trick to successfully importing Maya with Arnold shaders into Unity that I don't know about? If so, I can't find it on the Internet, since everything I see is about how Unity can't handle Arnold, even though Arnold is so good it's used throughout the 3D world.
     
    Last edited: Apr 10, 2019
  2. NileshS

    NileshS

    Joined:
    Apr 1, 2015
    Posts:
    3
    This is really huge problem when it will get resolved?
     
  3. Erfan_SheikhHoseini

    Erfan_SheikhHoseini

    Joined:
    Feb 7, 2019
    Posts:
    15
    i don't understand, do you expect unity handles all of arnold nodes by default? i don't think that will ever happen!