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Unity Multiplayer When will the new networking system of unity come?

Discussion in 'Connected Games' started by onur_uzun, Dec 27, 2018.

  1. onur_uzun

    onur_uzun

    Joined:
    May 12, 2018
    Posts:
    8
    When will the new networking system of unity come?
     
    Jes28 and Karasu416 like this.
  2. vis2k

    vis2k

    Joined:
    Sep 4, 2015
    Posts:
    2,815
  3. onur_uzun

    onur_uzun

    Joined:
    May 12, 2018
    Posts:
    8
  4. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    3,185
    Then you will need wait, until (ready when ready) is released.
     
    Karasu416 likes this.
  5. Serinx

    Serinx

    Joined:
    Mar 31, 2014
    Posts:
    479
    They say if your project will be released in the next 6 months then don't bother integrating the new system.
    But any later and you should probably consider it.
    I'm thinking of starting a new multiplayer project but I'm really stuck with what system to go with... I really want the authoritative server, but I'm worried I'll run into a bunch of issues given it's in alpha.

    Guess I'll just give it a try and hope they don't move to a new architecture again once I've finally mastered this one :p
     
  6. zhuchun

    zhuchun

    Joined:
    Aug 11, 2012
    Posts:
    320
    I'm waiting for it as well, so I would like to abstract the network layer as an interface, let the game logic use it as a service, then keep going and see what's happening next. This is an easy solution to make things "plug & play".