Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  4. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

When will new Unity UI be available?

Discussion in 'General Discussion' started by ImNotAfred, Jul 12, 2018.

  1. ImNotAfred

    ImNotAfred

    Joined:
    Dec 23, 2016
    Posts:
    13
    I really look forward to it.
     
  2. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    7,221
    About 3-4 years ago.
     
  3. LurkingNinjaDev

    LurkingNinjaDev

    Joined:
    Jan 20, 2015
    Posts:
    622
     
  4. ImNotAfred

    ImNotAfred

    Joined:
    Dec 23, 2016
    Posts:
    13
    It's not out yet.
    Unity engineers showed new UI editor in Berlin. I wonder when it will come out.
     
  5. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,567
    zombiegorilla sometimes I think you are a worse poster than I am.
     
  6. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    482
    I think that he is asking about the new unity editor UI which will use HTML similar code instead of the infamous GuiLayout.
     
    rakkarage likes this.
  7. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    7,221
  8. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,567
    Joe-Censored likes this.
  9. tsibiski

    tsibiski

    Joined:
    Jul 11, 2016
    Posts:
    195
    Omg, html for the editors???? That is what I have wanted for so long. I began trying to develop a specialized web view that renders html that I coded in local html files, in place of GuiLayout EditorWindows. And with javascript hooks to communicate back to the editor.

    I didn't get far because of how darn difficult they make it to access WebView base classes and their dependencies, but knowing something like that is around the corner is a huge relief. GO UNITY!
     
  10. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    7,221
    You mean the editor interface design?
     
  11. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    15,526
    rakkarage likes this.
  12. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    7,221
    There was basically a one or two line comment when talking about the roadmap where they mention/show the interface design. It looks similar to adobe's. Meh.
     
    rakkarage likes this.
  13. LurkingNinjaDev

    LurkingNinjaDev

    Joined:
    Jan 20, 2015
    Posts:
    622
  14. tsibiski

    tsibiski

    Joined:
    Jul 11, 2016
    Posts:
    195
    Ah, a lot of that is already available in my Trilleon's SWAT window architecture (although none of what I have created affects existing windows, only those that use my SWAT editor window architecture). At least everything sans html design.

    Shameless plug: That SWAT architecture can be seen here, to a fairly good extent.

    Note, this architecture is available within Trilleon, and does not in any way rely on Trilleon (but is implemented by Trilleon). It can be gotten for free here on Github. You can find it in "Assets/Automation/Engine/Xtra/Editor". If nothing more, it can be a temporary thing until this comes out from Unity.

     
    Last edited: Jul 13, 2018
  15. QFSW

    QFSW

    Joined:
    Mar 24, 2015
    Posts:
    2,188
    New Editor UI is preview in 2018.3

    I think as a package not sure
     
  16. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    2,819
    Why only the editor? The player UI would also benefit of a more modern approach html combined with a MVVM library is sooo much nicer to work with than Unity UI
     
  17. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,346
    A new editor UI coming? Wowsas.

    I am so happy I could go spend another 8 years making a game
     
    Braineeee, AcidArrow and Peter77 like this.
  18. WillNode

    WillNode

    Joined:
    Nov 28, 2013
    Posts:
    292
    Wait. Those two new system is only exist inside Unity Editor? How sad :(
     
  19. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    1,612
    I also look forward to see how it looks,
    at same time I also wish for an option to switch between different themes. so the old interface will still be available as an option for those who prefer that.
     
    landon912 likes this.
  20. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    12,139
    Checking the examples on Github shows that there are references to UnityEditor.Experimental.UIElements but there are references to UnityEngine.Experimental.UIElements too. We were told in the Unite Berlin keynote that this will replace IMGUI but since IMGUI may still be actively used it will provide a compatibility layer to handle IMGUI.

    https://github.com/Unity-Technologies/UIElementsExamples/tree/master/Assets/Editor

    With this in mind since you can use IMGUI outside of the editor it stands to reason that UIElements would have to function outside of the editor too in order to provide full backwards compatibility with IMGUI.
     
  21. landon912

    landon912

    Joined:
    Nov 8, 2011
    Posts:
    1,572
    Can’t wait for the new threads about the light skin not being free after they seem to make it lighter in the new theme.
     
    Ryiah likes this.
  22. HeadClot88

    HeadClot88

    Joined:
    Jul 3, 2012
    Posts:
    654
    I am really not a fan of the light theme that unity has. It just blinds me when trying to work for long periods of time. :(
     
  23. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    1,612
    This is not about light or dark, its about the new ui proposal. moslty its removing the gradients and replacing them with a solid color, and some new icons and icons placements. they will come in both light and dark themes.
     
  24. WillNode

    WillNode

    Joined:
    Nov 28, 2013
    Posts:
    292
    They should have to. Although it's quite unlikely since Editor GUI is heavily packed while Runtime IMGUI is not. Also bloating the runtime with shiny HTML-like GUI seems not on their option (Sorry being pessimist, but they said it in Roadmap, "UIElements for Editor Extensions")

    I understand that Unity 4.6 UI should be used to completely replaces that, but I really liked IMGUI since I can write entire UI logic in separate script and not having me jump between GameObjects and Callbacks over and over.
     
  25. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    7,221
    Indeed. Uielements appears to be largely a replacement for editorguilayout not for imgui in general.
     
    WillNode likes this.
  26. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    22,947
    New flat style means that you will automatically become a way better developer.
     
  27. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    4,602
    is there official new ui feedback thread somewhere..?

    in the meanwhile,,
    not a huge fan on that screenshot so far..
    • seems like lots of extra s p a c i n g (and clutter) everywhere
      • For example hierarchy, project windows, which you already have to scroll a lot if have many objects.. object re-arranging would be more difficult
      • window borders and titles take more space, so can fit less stuff on single monitor..
      • cannot minimize that gameobject name/tag/layer-part in inspector? takes huge space, but rarely use those (in current version its nice & compact there)
    • component toggle button few pixels next to another ... dropdown button (might cause miss clicks)
    • how would it look without all those rounded edges?
    upload_2018-8-22_14-46-24.png
     
  28. eses

    eses

    Joined:
    Feb 26, 2013
    Posts:
    798
    Yep. It looks like someone took Adobe CC dark skin... and implemented it to Unity. That scene view left side toolbar - it's like let's make this photoshop.

    I'm personally not fan of visual overload causing UX things - lines, extra gaps, rounded bright boxes around checkboxes....

    IMHO seems like original Unity UI was created out of necessity and with small resources - thus it is very lightweight in it's appearance.

    This looks more like someone ("UX designer") had all the time to go crazy with designing stuff. It does not look too different, but it doesn't add much either.

    What I'd like to see is just a scaleable UI but pretty much as it is, and a replacement for scripting UI so that one shouldn't have to use immediate mode gui stuff (seems like there is some CSS / web kind of thing already in the works - was it UIElements?), which feels really archaic and complicated for non-coder.
     
  29. JamesArndt

    JamesArndt

    Joined:
    Dec 1, 2009
    Posts:
    2,495
    So this must be the "dark" editor skin. I wonder what this looks like in the "light" skin for the free tier users?
     
    konsic likes this.
  30. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    999
    I hope you're joking because I F'n hate flat style.. it looks like positively uninspired slop, just makes things harder to see visually, where gradients, bevels etc done well and subtley make for a much better aesthetic and that makes things visually less cluttered by grouping things up better with background color fades... not just straight single flat tones if anything at all.. disgusting like wintrash 10
     
  31. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,008
    I very much like that screenshot.
     
    NateReese77 and Ryiah like this.
  32. ptcmia

    ptcmia

    Joined:
    Nov 14, 2012
    Posts:
    32
    I always see people complaining about every 3d softwares UI.
     
    Unknown33 likes this.
  33. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    22,947
    It will soon have RTX support, so that we can have flatness but with reflections as well.
     
    ikazrima, Ryiah, Tzan and 3 others like this.
  34. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    999
    well that's ok then.. reflections make everything that is dull, flat and Fn boring.. better

    much better actually.. bit like aero glass reflection style on win7 before all visual design went to garbage at MS.. I guess i'll need a rtx2080 for some unity ui reflections aswel then.
     
  35. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    22,947
    This might have started as a joke but it won't be long before Unity staff see this and imagine the possibilities of reflections in the UI. Someone will want to try this.
     
    Roni92pl likes this.
  36. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    1,421
    Current general trend in UI design is very inefficient for developing anything, or work. I am not saying only about showcased Unity video above. Mentioned latest MS Windor, "new" Skype (loosing popularity) and many more. I see less and less important content, instead see big blobby buttons with images, and huge gaps, where I can write 2 lines of text in between. 17 Inch screen is not enough. And even 24 inch screen seams become now small.

    I am loosing viable time on scrolling up and down, to see what I need to see. Specially if comparing something between top and bottom of hierarchy tree. However, with format approach like CSS for HTML, any design could allow to re calibrate whole design at one go. Reducing, or expanded wanted/unwanted gaps etc.

    Will I be able to see my own reflection too?
     
  37. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    22,947
    If you have a webcam, I suppose?
     
    LurkingNinjaDev and Antypodish like this.
  38. Tzan

    Tzan

    Joined:
    Apr 5, 2009
    Posts:
    615
    I was just about to write that.

    You could take a photo of yourself and the wall behind you, then use that as the image that gets reflected :)
     
    Antypodish likes this.
  39. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    4,602
    oh, actually the light draft version looks much better (more compact..)
    upload_2018-8-23_10-42-37.png
    *these are images from the roadmap 2018 video

    but best thing would be if you can customize the css or have extra options then.. to override/remove padding/rounding etc.
     
  40. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    12,139
    Windows 7 Aero Glass meets Windows 10 Metro? :p

    Agreed. Though I wouldn't mind having a slider that lets me adjust the darkness of the UI instead of having to select between two extremes. If I remember the presentation correctly the light skin will be considerably brighter now.
     
    hippocoder likes this.
  41. Roni92pl

    Roni92pl

    Joined:
    Jun 2, 2015
    Posts:
    180
    I think current unitys gui is great, flexible and readable. How about just updating it so it's faster, and refreshing it with new icons and making it even more flexible with customizable theme colors - so we could change theme to any colors, not just dark or white(its not important but would be nice addition).
     
  42. LurkingNinjaDev

    LurkingNinjaDev

    Joined:
    Jan 20, 2015
    Posts:
    622
    Luckily software does not get designed by arbitrary people from its user base.
     
  43. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,346
    Yep, we clearly saw that with Unity Connect...