Search Unity

When will it be possible to split/stich terrain in Unity 3D ?

Discussion in 'General Discussion' started by Jeffmaliboe, Jul 30, 2011.

  1. Jeffmaliboe

    Jeffmaliboe

    Joined:
    Jan 1, 2010
    Posts:
    85
    When will it be possible to split/stich terrain in Unity 3D ?
    It would be nice if we could have it for version 3.5 or 3.6 .
     
  2. saymoo

    saymoo

    Joined:
    May 19, 2009
    Posts:
    850
    it can be done already, in some way

    Terrain.SetNeighbors , Application.LoadLevelAdditiveAsync and Application.LoadLevelAdditive are some functions you might be interrested in.
     
  3. TheCowMan

    TheCowMan

    Joined:
    Aug 24, 2010
    Posts:
    387
    There is a plugin thing you can purchase, called "Stitchscape", it stitches all terrains you select together.
     
  4. Jeffmaliboe

    Jeffmaliboe

    Joined:
    Jan 1, 2010
    Posts:
    85
    Did it work good for you ?
     
  5. PeterB

    PeterB

    Joined:
    Nov 3, 2010
    Posts:
    366
    Yes, stitching together terrains is possible — but the converse, splitting a terrain into smaller pieces?
     
  6. KyleStaves

    KyleStaves

    Joined:
    Nov 4, 2009
    Posts:
    821
    You would have to write a plugin that reads all the data from the terrainData and divides it into smaller pieces. Totally doable, but as far as I know there is no pre-made one click solution for this.
     
  7. gilley033

    gilley033

    Joined:
    Jul 10, 2012
    Posts:
    1,191
    I have just released an editor extension that allows you take a big terrain and slit it into smaller pieces; it's called the Terrain Slicing Neighboring Kit and is available on the asset store for 5$. You can divide your terrain into 4, 16, 64, 256, 1024, or even 4096 smaller terrains. Trees, textures, etc are all replicated. Have a look at this forum post for more information: http://forum.unity3d.com/threads/163640-Released-Terrain-Slicing-amp-Neighboring-Kit