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Help Wanted When will 2D Renderer Camera Stacking be supported in URP

Discussion in '2D Experimental Preview' started by VStopka0, May 24, 2020.

  1. VStopka0

    VStopka0

    Joined:
    Aug 11, 2017
    Posts:
    14
    Hey,

    I would love to ask mainly the Unity staff, but if anyone else has any kind of information about this, I'd love to hear from you.

    So my question is: When approximately will 2D Renderer Camera Stacking be supported in Universal Render Pipeline.

    I am in the middle of a development of a 2D game using URP that will last at least a year, and so I would like to know, if I am waiting for the new version, or I have to find another solution (Almost impossible to find any).

    Thank you,
    Viktor Stopka
     
  2. Sam_Ooi

    Sam_Ooi

    Unity Technologies

    Joined:
    Mar 5, 2018
    Posts:
    52
    Hi! 2D Renderer Camera Stacking has indeed been implemented in the Universal Render Pipeline, the documentation has been just updated to reflect its support and may not appear on the current documents online. Could you let me know which version of URP you are currently using and I can check whether the Camera Stacking update is already live for that version?
     
    Last edited: May 26, 2020
    VStopka0 likes this.
  3. VStopka0

    VStopka0

    Joined:
    Aug 11, 2017
    Posts:
    14
    I am using version 7.3.1 of URP, Unity 2019.3.6f1. The 7.3.1 version seems to be the maximal possible version to get.
     
  4. yuanxing_cai

    yuanxing_cai

    Unity Technologies

    Joined:
    Sep 26, 2014
    Posts:
    335
    You will need to wait for v7.4, which should release in a few weeks.
     
    jasonMcintosh likes this.
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