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When using timeline when if at all do I need or want to use cinemachine with it ?

Discussion in 'Timeline' started by Chocolade, Mar 30, 2020.

  1. Chocolade

    Chocolade

    Joined:
    Jun 19, 2013
    Posts:
    932
  2. olejuer

    olejuer

    Joined:
    Dec 1, 2014
    Posts:
    211
    I think, if you dig into Cinemachine, you will find it is quite powerful and has various use cases for which timeline is not suited well. For example
    1. Dolly tracks (plain animations give you less control)
    2. Dynamic camera management (think an automatic spectator of a multiplayer game, switching camers by dynamic weights)
    3. Post Processing is pretty well integrated with Cinemachine

    There is overlap between the functionality of the two, though. Maybe, using one less package is better for your project. Depends. Cinemachine is definitely with checking out, though.