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Question When using raycast and freezing rigidbodys "y" position, collider still apply on the raycast.hit.

Discussion in 'Physics' started by DevHadron, Dec 11, 2022.

  1. DevHadron

    DevHadron

    Joined:
    Dec 3, 2022
    Posts:
    1
    I am using raycast to move object on x ja z axis. I freezed rigidbodys y axis. After freezing y I noticed that the objects colliders still apply on the raycast.hit.point. I think the problem is that when freezing y axis of rigidbody the colliders still keep transforming its positions to raycasts hitpoint. Can anyone help me to get the colliders keep with the object even when y position of rigidbody is frozen? I froze the y axis of rigidbody to make the object not go through the raycast surface.

    upload_2022-12-11_20-42-11.png
    The object hits the ball normally with its typical colliders.

    upload_2022-12-11_20-43-40.png
    When position is freezed the object hits the ball from that far away...