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When to use atlas?

Discussion in 'General Graphics' started by U7Games, Apr 3, 2017.

  1. U7Games

    U7Games

    Joined:
    May 21, 2011
    Posts:
    943
    Is there any case using atlas is not the best idea?...
    when to use a material/texture per object?
     
  2. pixelChisel

    pixelChisel

    Joined:
    May 19, 2016
    Posts:
    17
    Simple answer: if they don't share the same shader, or if they aren't going to be loaded at the same time (in the same scene).

    I wouldn't attempt atlasing tiling textures either.
    On one project, we encountered a case where very few of our items had emissive details, resulting in huge black maps with tiny lumps of colour. That wasn't great...
    I guess you'll want to pack together objects who share roughly the same characteristics.