Search Unity

when to set an object kinematic?

Discussion in 'Editor & General Support' started by craig4android, May 22, 2019.

  1. craig4android

    craig4android

    Joined:
    May 8, 2019
    Posts:
    124
    I have a bow attached as a child to a PlayerControlled character with animation. The bow also has some Animation, do I have to set the bow as kinematic?

    Scene->
    Character-> (Has RigidBody and is dynamic)
    Bones->
    Bow-> (Is a child of the character, can be animated, do I have to make him kinematic?)
    Do I actually have to make everything with animation be kinematic?