Hi, I am using Network Lobby pretty much like the one in the asset store, it worked well before, but recently it starts to have problem. I have a host and a client, when everyone is ready and game starts in 3 seconds, both the host and client player is only spawned in the host; on client, there is only the host player, the player for the client is not spawned. It's really weird, I checked other guy having the similar problem (https://forum.unity3d.com/threads/p...ients-from-custom-networklobbymanager.358953/), followed his fix, it's not solving my problem.. Great thanks for any help !!!