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When start from NetworkLobby, Player object not spawned on client

Discussion in 'Multiplayer' started by xmanreturn, Sep 3, 2017.

  1. xmanreturn

    xmanreturn

    Joined:
    Mar 11, 2015
    Posts:
    14
    Hi, I am using Network Lobby pretty much like the one in the asset store, it worked well before, but recently it starts to have problem.

    I have a host and a client, when everyone is ready and game starts in 3 seconds, both the host and client player is only spawned in the host; on client, there is only the host player, the player for the client is not spawned.

    It's really weird, I checked other guy having the similar problem (https://forum.unity3d.com/threads/p...ients-from-custom-networklobbymanager.358953/), followed his fix, it's not solving my problem..

    Great thanks for any help !!!