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When single pass instanced will work for htc vive?

Discussion in 'VR' started by dienat, Nov 8, 2019.

  1. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    417
  2. infernala1d

    infernala1d

    Joined:
    Feb 22, 2018
    Posts:
    4
    It is working for me (2019.3, UniversalRP)
     
    dienat and zygis like this.
  3. dienat

    dienat

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    May 27, 2016
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    Good, but 2019.3 is not yet an official release
     
  4. NovaSixSix

    NovaSixSix

    Joined:
    Apr 30, 2015
    Posts:
    7
    I have the HTC Vive and the “Single Pass Instanced” option causes problems for me too. Everything except the particle system seems to work properly but the bug that I’m seeing is that my right eye has a dark offset image of nearby geometry superimposed over the top of the particles.

    You can see what I mean here in this screen capture where the engine assembly is duplicated in the right eye image as a dark shadow:

    Stereo Render Mode - Single Pass Instanced.jpg

    Besides this bug, I’m wondering if there is a significant performance improvement when using “Single Pass Instanced” over the standard “Single Pass” option?
     
  5. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    Batching is cut in half. I didn't saw a frame time drop though. But I guess it depends on what's being batched