I've got some UI elements I'd like to trigger to appear on-screen periodically. (They're style rankings for in-game combat similar to Devil May Cry and other action titles.) I've used the standard animation/controller system for a long time, but I'm not sure if Timeline is a better choice for smaller in-game animation sequences and small UI animations. For a quick enemy death animation, would it be good to animate it via Timeline? What about pop-in UI elements like I described? I understand Timeline is likely the better choice for things like cutscenes, but beyond that I'm not sure.