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Question When receiving keyboard and mouse events through Renderstreaming, the input system will report an er

Discussion in 'Input System' started by wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg, Oct 27, 2023.

  1. wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    Joined:
    Mar 23, 2023
    Posts:
    67
    Snipaste_2023-10-25_11-02-12.png Snipaste_2023-10-27_10-18-20.png NotSupportedException while resolving binding 'Move:<Keyboard>/downArrow[;Keyboard&Mouse]' in action map 'DefaultInputActions (UnityEngine.InputSystem.InputActionAsset)layer'
    UnityEngine.InputSystem.InputSystem:AddDevice<UnityEngine.InputSystem.Mouse> (string)

    NotSupportedException: Control count per binding cannot exceed byte.MaxValue=255
    UnityEngine.InputSystem.InputActionState+BindingState.set_controlCount (System.Int32 value) (at Library/PackageCache/com.unity.inputsystem@1.5.0/InputSystem/Actions/InputActionState.cs:3307)
    UnityEngine.InputSystem.InputBindingResolver.AddActionMap (UnityEngine.InputSystem.InputActionMap actionMap) (at Library/PackageCache/com.unity.inputsystem@1.5.0/InputSystem/Actions/InputBindingResolver.cs:391)
    UnityEngine.InputSystem.InputSystem:AddDevice(String)
    Do you know the cause of this error,thank you :p Snipaste_2023-10-25_11-02-12.png
     

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