Making a game with a decent amount of dialogue. I've seen a few tutorials on making dialogue systems. However, they ALWAYS use arrays of strings to hold all the dialogue.This seems super inefficient for games with more text than just a few lines? Wouldn't it be easier to just write the dialogue in a .txt file and read that? I've never done this before, so I might be underestimating how much work it would be, but I would imagine it's a lot easier to edit text that way. Has anyone had experience with working with a lot of dialogue, and what did you do?